Wild Card: Side Bets
This series of quests leads to one of many Fallout: New Vegas endings. Once the Courier discovers Yes Man, he will explain Benny's plan to kill Mr. House and take over New Vegas. The player character will then be able to choose either to continue with Benny's plans or take on this quest, killing Benny. Wild Card: Change in Management Fallout: New Vegas Guide. Next Main storyline Yes Man Wild Card: You and What Army? Prev Main storyline Yes Man Wild Card: Ace in the Hole. Freeside M7 - New Vegas Strip - p. 1 M7 - New Vegas Strip - p. 2 M8 - Cottonwood Cove M9.
If you've decided to conquer Vegas on your own (with a little help of Yes Man), you can think of the fate of each main factions. You can visit them in any order. For each of factions you can choose one of three ways:
- visit the faction, make a contact and then return to Yes Man and inform him, that you want to ignore particular faction. It won't take a part in the final battle;
- eliminate the faction by killing its leaders. The result is the same as in the first option - destroyed faction won't take part in the final battle;
- you can decide to help the faction by completing a side quest associated with it. Factions you'll help, might support you in the final battle (not all of them).
White Glove Society
Headquarters: [Ultra-Luxe] (M7:4) Leaders: Mortimer (M7C:2) / Marjorie (M7D:1) Side quest: [Beyond the Beef] |
Omertas
Headquarters: [Gomorrah] (M7:5) Leaders: Cachino (M7F:2) / Big Sal (M7F:5) / Nero (M7F:5) Side quest: [How Little We Know] |
Boomers
Headquarters: [Nellis Air Force Base] (MsC:3) Leaders: Pearl (M11:1) / Loyal (M11:2) Side quest: [Volare!] |
Great Khans
Headquarters: [Red Rock Canyon] (MsA:14) Leaders: Papa Khan (M17:1) / Regis (M17:1) or (M17:2) Side quest: [Oh My Papa] |
Brotherhood of Steel
Headquarters: [Lost Hills] (MsD:21) Leaders: Nolan McNamara (M13B:1) Side quest: [Still in the Dark] |
A quest is unlocked: [Wild Card: Finishing Touch].
Wild Card: You and What Army?
Go south-east to [Cottonwood Cove] (MsG:22). You'll meet a Caesar Legionnaire - to continue do one of the below:
- show him Mark of Caesar;
- [Speech 35] say that you're merchant;
- attack him.
Go ahead to meet Cursor Lucullus (M8:1) #1, who will transport you to [The Fort] (MsE:5). Give away your weapons (or hide them) and then go to the inner camp (M9:1) to meet Caesar #2. If you do not have the Platinum Chip, you'll get it now.
Accept the first part of [Render Unto Caesar] and go to the vault (M9:2). Upon entering it you will get all of your confiscated items back. Use the Chip in a machine to the right #1 and a hole in the floor will open. Go into the [Securitron Vault]. On a monitor (M9A:1) near the entrance you'll find:
- Mr. House, if he's still alive;
- Yes Man, if you've installed his A.I.;
- (Connection Lost) if Mr. House is disconnected but there is no Yes Man's A.I. installed.
Go ahead and get ready to meet first Protectron#2. If your [Science] is high enough you can go to the security room (M9A:2) and disable:
![Wild Card Fallout New Vegas Wild Card Fallout New Vegas](https://vignette.wikia.nocookie.net/fallout/images/6/65/No_Gods_No_Masters.png/revision/latest?cb=20110405160810)
- [Science 75] protectrons;
- [Science 50] turrets.
You can also find a Plasma rifle there.
![Fallout Fallout](https://d1u5p3l4wpay3k.cloudfront.net/fallout_gamepedia/9/96/Kimball.jpg)
Run to the main hall, where you will see an army of Securitrons. If you haven't managed to disable robots and turrets, the fight might be very tough. You got two solutions now:
- you can destroy the army;
- or you can upgrade it.
Wild Card Ace In The Hole Fallout New Vegas
If you've decided to destroy the army, you have to eliminate three reactors (M9A:3) #1, but if you want to upgrade Securitrons, go upstairs where you can find a terminal which you can use to upgrade the army (M9A:4) #2. To do so, just use the Chip. Upgrading the army is a definitely better option, as Securitrons will help you in a final battle for Hoover Dam. The quest is completed and you can return to Yes Man.
Wild Card Side Bets Fallout New Vegas
If your decision was to destroy the army, you won't be able to cooperate with Mr. House and additionally on your way back you'll face few securitrons. You're still able to cooperate with Caesar, because he'll think that the earthquake caused by upgrading the army was in fact a devastating explosion which destroyed the underground complex.